Performance Animation

By: 
Kort E Patterson

Animation started out as a way to create movies that would be difficult or impossible with live human characters - often because of costs. A couple poorly paid artists slaving away in dimly lit rooms were a lot cheaper than a whole movie production company and star salaries for the "talent".

Nowadays audience expectations require highly realistic animation at low costs - at the same time skilled artists are becoming less and less willing to work for starvation wages. Computers can generate the huge number of images necessary for high quality animation, but have trouble accurately modeling "lifelike" movements.

Enter human "performance animators" - humans strapped with digital sensors. As the human actors go through the motions, the computer records their movements and applies them to the animated characters it is generating in its memory. What a concept - employing human actors to reduce the cost of producing expensive computer animation! What goes around comes around....